![]() ![]() When unarmed, your unarmed strikes are considered to be wielding two light blades for the purpose of class abilities, powers, and feats. It allows a fighter to gain all the benefits of a greatclub, except slightly less damage, at the cost of a feat instead of 1 gp, including using all the fighter's class powers and Fighter Weapon Talent with it.īenefit: You gain +3 prof bonus with Unarmed Strikes, and can use dexterity instead of str for your basic attacks with them. This should be fairly balanced, if not slightly underpowered. When unarmed, your unarmed strikes are considered to be a 2-handed weapon for the purpose of class abilities, powers, and feats. Does this look balanced?īenefit: You gain +2 prof bonus with Unarmed Strikes, and do d6 damage instead of d4. I guess my overall question is, Divine Smite house-rule aside, how would you build an unarmed Paladin to be both viable and a semi-unique take on the class? Assume you can Point Buy your attributes.Attempting to make unarmed combat styles remotely feasible for martial characters, I adapted the following feats from d20 Modern. The target is also restrained while grappled in this way. Add the superiority die to your Strength (Athletics) check. Immediately after you hit a creature with a melee weapon attack on your turn, you can expend one superiority die and use a bonus action to grapple the target. The Restraining Strike from UA seems very enticing would it and some other maneuvres be worth a Fighter 3 dip? Would it be worth taking the first level of Monk, just for the unarmed bonus attack - at the cost of needing 13 Wis and Dex, at the very least? If you haven't seen Restraining Strike: Prodigy feat seems a no-brainer for Expertise in Athletics. I want to primarily be a Paladin here, but I'm not against some dips into other classes. ![]() I'm also not sure if going weaponless is going to cause some unforseen problems assume that Divine Smite and Improved Divine Smite have been house-ruled to work with unarmed strikes, but no more. Hell, give the Conquest and Vengeance Pallies unarmed on top of their fear abilities, and they're just that one step closer to being Batman - the ultimate goal of all character-building.īut beyond just being unarmed, I don't know what the best way to integrate grappling and restraining - which seems sensible for this build to me - into Paladin would be. The Heroism Paladin who took 'honing their body' a little too far. The Redemption Paladin who does not, if only by technicality, carry a weapon. Really, I think there are a lot of fun, flavourful places to take it. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.Īt last! The dream comes close: for me to play a Paladin who can headbutt and kick their way to victory. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. If you strike with two free hands, the d6 becomes a d8. Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. It's a pretty dramatic overhaul in some senses, but this post relies on a new Fighting Style for Pallies, Rangers and Fighters: Unarmed Fighting. Two days ago, Wizard released this Unearthed Arcana: Class Feature Variants. r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Flair Searchesĭ&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other ![]() r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.Don't be excessively explicit or grotesque.The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Aid other tabletop gamers in creating interesting or devastating characters. ![]()
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